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Building a linear animation or moderately interactive Flash movie is relatively simple. With the upgrade from Flash 4 to Flash 5, ActionScripting has become an even more crucial and powerful part of the product. Tapping the vast programming capabilities of Flash, however, requires more than brute programming skill--it requires a keen understanding of how to apply scripting to specific tasks. This book concentrates on practical applications for Flash programming. The book is structured into three parts: Foundation knowledge (general programming theory applied to Flash with short tasks to demonstrate specific concepts); Applied workshop (more involved tasks broken into three parts each--design discussion, the building steps, and analysis with suggestions of variation); and, Reference (which provides a concise listing of some of the more useful elements in ActionScript).