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Multimedia and E-Content Trends

Implications for Academia
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9783834893130
Veröffentl:
2009
Seiten:
195
Autor:
Peter A. Bruck
Serie:
Smart Media und Applications Research
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:

The rapidly changing IT market challenges universities, particularly with regard to their teaching methods. It is essential that teaching models keep pace with the fast developing IT industries in order to meet the requirements of the companies involved.The papers of the present volume are a selection from the following panels of the 2007 Academic Network Conference in Graz:. Augmented Realities and Smart Interfaces. Mobile Location Based Applications. The Mobile Content Paradigm. Current Mega Trends for E-Content Development. Teaching ModelsThe authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. Finally, they introduce new learning methods with interactive media.
"The authors reflect the preoccupation of academia with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. In addition, they introduce new learning methods with interactive media."
Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Augmented Realities and Smart Interfaces.- TangibleCubes - Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology.- Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning.- Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures.- Mobile Location Based Applications.- Pushing Location Based Games Further - How To Gain End User Suitability.- Mobile Game Based Learning: Designing a Mobile Location Based Game.- Thessaloniki's City Guide: a Tourist Site for Handheld Devices.- The Mobile Content Paradigm.- The Mobile Paradigm for Content Development.- The Complexities of Developing Accessible Web Content for Mobile Devices.- Current Mega Trends in e-Content Creation.- Teen Appeal - Touching the Moving Point.- Happiness and the Family 2.0 Paradigm.- Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works.- Teaching Models.- Is it Possible to Conciliate "e-Learning", "Learning By Doing" and "Cross Cultural" Approaches when Learning New Technologies?.- Events as Organisational Stories: an Event-Based Approach for Learning Media Production.- The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project.

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