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Serious Games Development and Applications

Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9783642336874
Veröffentl:
2012
Seiten:
269
Autor:
Minhua Ma
Serie:
7528, Lecture Notes in Computer Science Image Processing, Computer Vision, Pattern Recognition, and Graphics
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.
Don't Panic: Enhancing Soft Skills for Civil Protection Workers.- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions.- A Serious Game for Training Balance Control over Different Types of Soil.- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games.- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.- Serious Games Adoption in Corporate Training.- Towards Participative and Knowledge-Intensive Serious Games.- Towards Designing for Competence and Engagement in Serious Games.- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum.- A Computer Game Based Motivation System for Human Physiology Studies.- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology.- Value Propositions for Serious Games in Health and Well-Being.- Dealing with Threshold Concepts in Serious Games for Competence Development.- Betaville-A Massively Participatory Mirror World Game.- Logical Thinking by Play Using the Example of the Game "Space Goats".- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics.- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing.- Evaluating the Validity of a Non-invasive Assessment Procedure.- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects.- AmbiLearn: Enhancing the Learning Environment for Primary School Education.- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer.- Experience in Serious Games: Between Positive and Serious Experience.

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