Beschreibung:
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without inflicting real harm.
ContentsIntroduction1 The Conceptual Terrain of Simulation2 The Moral Panic Surrounding Videogames3 Imaginary Transgressions4 Digital Morality5 The Many Faces of Moral Reflection6 Persuasive Games and Ideological Manipulation7 Speaking Through GamesConclusionAcknowledgementsBibliographyIndex