Beschreibung:
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern digital design materials.
Introduction: (Re-)Programming Interaction Design.- From Utopia 1981 to Utopia 2008.- HCI and Design: Uncomfortable Bedfellows?.- Constructing Utopia(s) in Situ: Daring to be Different.- Tradition and Transcendence.- Designing From Somewhere: A Located, Relational and Transformational View of Design.- On Participation and Service Innovation.- The Phenomenological Stance of the Designer.- Designing for Homo Ludens, Still.- Gaming Literacy: Game Design as a Model for Literacy in the 21st Century.- Distruptions.- On a Scale Between Art and Design : On the Aesthetics of Function From the Bauhaus Until Today.- Appropriating Digital Environments - (re-)Constructing the Physical Through the Digital.- Designed Animism.- In Search of a Critical Stance.- A Science of the Possible: A New Practice in the Spirit of Bauhaus.- Work, Design, Computers, Artifacts.- The Everyday Poetics of a Digital Bauhaus.