The Art of Lego Mindstorms Ev3 Programming

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ISBN-13:
9781593275686
Veröffentl:
2014
Erscheinungsdatum:
01.10.2014
Seiten:
276
Autor:
Terry Griffin
Gewicht:
765 g
Format:
254x202x20 mm
Sprache:
Englisch
Beschreibung:

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language.All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to:-React to different environments and respond to commands-Follow a wall to navigate a maze-Display drawings that you input with dials, sensors, and data wires on the EV3 screen-Play a Simon Says-style game that uses arrays to save your high score-Follow a line using a PID-type controller like the ones in real industrial systemsThe Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).
A beginner-friendly, in-depth guide to the LEGO MINDSTORMS EV3programming language.- Covers EV3 retail and education kits; appropriate for home andclassroom use- Robotics materials are in high demand in afterschool and enrichment programs- No Starch has a strong track record in the LEGO and programming spheres- Full color
IntroductionChapter 1: LEGO and Robots: A Great CombinationChapter 2: The EV3 Programming EnvironmentChapter 3: TriBot: The Test RobotChapter 4: MotionChapter 5: SensorsChapter 6: Program FlowChapter 7: The WallFollower Program: Navigating a MazeChapter 8: Data WiresChapter 9: Data Wires and The Switch BlockChapter 10: Data Wires and the Loop BlockChapter 11: VariablesChapter 12: My BlocksChapter 13: Math and LogicChapter 14: The EV3 Lights, Buttons, and DisplayChapter 15: ArraysChapter 16: FilesChapter 17: Data LoggingChapter 18: MultitaskingChapter 19: A PID-controlled LineFollower ProgramAppendix A: NXT and EV3 CompatibilityAppendix B: EV3 WebsitesIndex

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