Practical Rendering and Computation with Direct3D 11

Besorgungstitel - wird vorgemerkt | Lieferzeit: Besorgungstitel - Lieferbar innerhalb von 10 Werktagen I
ISBN-13:
9781568817200
Veröffentl:
2011
Erscheinungsdatum:
27.07.2011
Seiten:
648
Autor:
Jason Zink
Gewicht:
1518 g
Format:
244x207x34 mm
Sprache:
Englisch
Beschreibung:

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
Overview of Direct3D 11. Direct3D 11 Resources. The Rendering Pipeline. The Tessellation Pipeline. The Computation Pipeline. High Level Shading Language. Multithreaded Rendering. Mesh Rendering. Dynamic Tessellation. Image Processing. Deferred Rendering. Simulations. Multithreaded Paraboloid Rendering. Appendices. Bibliography. Index.

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