Beginning Game Programming with Pygame Zero

Coding Interactive Games on Raspberry Pi Using Python
 Paperback

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ISBN-13:
9781484256497
Veröffentl:
2020
Einband:
Paperback
Erscheinungsdatum:
05.02.2020
Seiten:
368
Autor:
Stewart Watkiss
Gewicht:
557 g
Format:
235x155x20 mm
Sprache:
Englisch
Beschreibung:

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book.
Become a games programmer with Pygame Zero
Chapter 1 - Creating Computer Games.- Chapter 2 - Getting Started with Python.- Chapter 3 - Pygame Zero.- Chapter 4 - Game Design.-Chapter 5 - Graphic Design.- Chapter 6 - Colors.- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound.- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence.- Chapter 11 - Improvements and Debugging.- Appendix A - Quick Reference.- Appendix B - More Information.

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