Beschreibung:
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach.
Innovative and proven application scenarios of experiential learning to IT scenarios of learning, deploying and adopting
Chapter 1: Introduction. - Chapter 2: Aircraft Game. - Chapter 3: Bidding Game. - Chapter 4: Blindfold Game. - Chapter 5: Arrangement Game. - Chapter 6: Treasure Hunt. - Chapter 7: R2R Workshop. - Chapter 8: Summary