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Pro Java 9 Games Development

Leveraging the JavaFX APIs
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781484209738
Veröffentl:
2017
Seiten:
633
Autor:
Wallace Jackson
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games.
1: The Different Faces of Java: Create a Java 9 Development Workstation.- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals.- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles.- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques.- 5: A Java Primer: Introduction to Java Concepts and Principles.- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9.- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine.- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design.- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design.- 10: User Interface Design Interactivity: Event Handling and Imaging Effects.- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight.- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes.- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class.- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard.- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node.- 16: 3D Game Animation Creation: Using the Animation Transition Classes.- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models.- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java.- 19: Game Content Engine: AI Logic with Random Content Selection Methods.- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View.- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio.- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content.- 23: Completing the Game Play Code and Player Proofing Your Event Handling.- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans.

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