Beschreibung:
Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three ¿M¿s¿ Maple, Mathematica and Matlab.We intend to persuade that Maple and other like tools are worth knowing assuming only that one wishes to be a mathematician, a mathematics educator, a computer scientist, an engineer or scientist, or anyone else who wishes/needs to use mathematics better. We also hope to explain how to become an `experimental mathematician' while learning to be better at proving things. To accomplish this our material is divided into three main chapters followed by a postscript. These cover elementary number theory, calculus of one and several variables, introductory linear algebra, and visualization and interactive geometric computation.
Places primary importance on the mathematics, rather than being a 'how to'manual for making computations
-Preface. -Conventions and Notation.-1. Number Theory (Introduction to Maple, Putting it together, Enough code, already. Show me some maths!, Problems and Exercises, Further Explorations). -2. Calculus(Revision and Introduction, Univariate Calculus, Multivariate Calculus, Exercises, Further Explorations). -3. Linear Algebra (Introduction and Review, Vector Spaces, Linear Transformations, Exercises, Further Explorations). -4. Visualisation and Geometry: a postscript (Useful Visualisation Tools, Geometry and Geometric Constructions). -A. Sample Quizzes (Number Theory, Calculus, Linear Algebra). -Index. -References