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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781454193074
Veröffentl:
2013
Seiten:
230
Autor:
Qing Li
Serie:
14, New Literacies and Digital Epistemologies ISSN
eBook Typ:
EPUB
eBook Format:
EPUB
Kopierschutz:
2 - DRM Adobe
Sprache:
Englisch
Beschreibung:

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
Contents: Enactivism: A Framework for Understanding Cognition and Beyond - Key Elements - Enactivist Learning World - Core Principles - Enactivist Learning World and Culture - Important Aspects - Enactivist Learning World and Value - Vital Domains and Basic Tools - Learning by Game Building in the Twenty-first Century.

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