Beschreibung:
Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor's office to the family room sofa.
Introduction1: Down The Rabbit HoleI Am Therefore I Game2: From The Coin-op To The Console: How Did We Get Here?Let The Games Begin1972: A Pong Odyssey3: Let The Games Begin: Competitive Videogaming And The Birth Of The CyberathleteCyberathletes And The Leagues Who Love Them4: Alphabet Soup: MMOs, MUDs, And RPGs¿D&D In The 21st Century5: No Console Required: Casual Games (or, Gaming For The Rest Of Us)6: Dressed For The Symphony: Videogames Take Center Stage7: From The Flat Screen To The Big Screen: VideogamesInvade HollywoodStar Wars 1313: The Empire Strikes Back8: Virtual Life9: And We Are Merely Players: Videogames And SocietyGood Enough For Government Work: CDC Gets Into The Game10: Games For HealthFrom Rehab to Wii-hab:Using Videogames to Heal11: War Games: Combat Evolved12: It¿s William Gibson¿s World, We¿re Just Living In ItBibliography