Beschreibung:
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their o
The Fixed-Function Graphics Pipeline. Fundamental Shader Concepts. Using glman. The GLSL Shader Language. Lighting. Vertex Shaders. Fragment Shaders and Surface Appearance. Texture Mapping in Fragment Shaders. Noise. Image Manipulation with Shaders. Geometry Shader Concepts and Examples. The OpenGL API. Using Shaders for Scientific Visualization. Serious Fun. References. Index.