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Beginning Java Objects

From Concepts to Code
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781430211150
Veröffentl:
2003
Seiten:
688
Autor:
Jacquie Barker
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:

Export author Barker covers information key for proficiency with an OO programming language like Java, and shows how to really create reusable code and extensible applications.
1: The ABC's of Objects.- 1: A Little Taste of Java.- 2: Abstraction and Modeling.- 3: Objects and Classes.- 4: Object Interactions.- 5: Relationships Between Objects.- 6: Collections of Objects.- 7: Some Final Concepts.- 2: Object Modelling 101.- 8: The Object Modeling Process in a Nutshell.- 9: Formalizing Requirements through Use Cases.- 10: Modeling the Static/ Data Aspects of the System.- 11: Modeling the Dynamic/Behavioral Aspects of the System.- 12: Wrapping Up Our Modeling Efforts.- 3: Translating an Object 'Blueprint' into Java Code.- 13: A Deeper Look At Java.- 14: Transforming Your Model into Java Code.- 15: Rounding Out Your Application, Part 1 - Adding File Persistence.- 16: Rounding Out Your Application, Part 2 - Adding a Graphical User Interface.- 17: Next Steps.- 4: Appendices.- Appendix A: Suggestions for Using This Book as a Textbook.- Appendix B: Alternative Case Studies.- Case Study #1: Conference Room Reservation System.- Background.- Goals for the System.- Case Study #2: Blue Skies Airline Reservation System.- Background.- Other Simplifying Assumptions.- Appendix C: Setting Up a Basic Object Modeling/Java Environment.- Object Modeling Tools.- The Java Software Developer's Kit.- 'Odds and Ends' Tips for Getting Java Working.- If you are working under Windows 95 or 98.- If You Are Working Under Another Version of Windows (For Example, NT, 2000, ME).- If You Are Working Under Unix (Solaris, Linux).- For Either Platform.- Troubleshooting Your Installation.- Using the On-Line Java Documentation with Windows.- Special Tips for Using DOS Under Microsoft Windows.- Rule No. 1: All DOS Environments Aren't Created Equal!.- Capturing Program Output to a File.- Long Filenames and Use of the Wildcard Character.- Resizing the DOS Window.-Appendix D: SRS Source Code.- Downloading the Example Code.- Appendix E: Note to Experienced C++ Programmers.- No More Pointers!.- Pointers vs. References.- Dynamic vs. Static Object Creation.- Exception Handling.- 'Breaking' the OO 'Rules' with C++.- Platform Portability.- Abstract Methods and Abstract Classes.- Other Simplifications.- Appendix F: How Polymorphism Works.- Static Binding.- Dynamic Binding.

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