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3D Game Textures

Create Professional Game Art Using Photoshop
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781351859776
Veröffentl:
2016
Seiten:
412
Autor:
Luke Ahearn
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
2 - DRM Adobe
Sprache:
Englisch
Beschreibung:

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.
IntroductionThe Photoshop Focus of This BookWhat This Book Is NotWhom This Book Is ForOverviewThe Concept ArtistsThe Basics of ArtIntroductionShape (2D) and Form (3D)Light and ShadowTextureColorPerspectiveQuick Studies of the World Around YouConclusionChapter ExercisesThe Basics of Computer Graphic TechnologyIntroductionChapter OverviewCommon Features of Graphic File FormatsThe Power of Two and the GridUV MappingGame OptimizationsConclusionChapter ExercisesIntroduction to Shaders and MaterialsIntroductionShader BasicsCommon Shader EffectsNode-Based Shader SystemsBasic Node OperationsConclusionChapter ExercisesPreparing for Texture CreationIntroductionGathering TexturesCleaning Your TexturesWarningStoring Your TexturesConclusionChapter ExercisesSci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and OpacityIntroductionThe Concept SketchDetermining Texture NeedsThe Complete SceneBuilding It Up Using OverlaysTearing It Down for ShadersConclusionChapter ExercisesThe Urban Setting: Low-Polygon, High-Texture DetailIntroductionThe Concept SketchBreaking Out the Materials in the SceneCreating BricksWindowsWoodConcreteDetails Using an Alpha ChannelMetalBreaking Out the DetailsBuilding It Up Using OverlaysTearing It Down for ShadersConclusionChapter ExercisesThe Fantasy Setting: High-Polygon, High-Texture DetailIntroductionThe Concept SketchBreaking Out the Materials in the SceneBreaking Out the DetailsBase MaterialsDetail TexturesTearing It Down for ShadersThe Complete Scene/VariationChapter ExercisesExteriorsIntroductionThe Concept SketchBreaking Out the Materials in the SceneAdditional Information: The SkyAdditional Information: TerrainTutorial: CloudsWaterGame EffectsIntroductionStatic EffectsAnimated EffectsParticle EffectsNormal Maps and Multipass ShadersIntroductionVertex vs. Per-Pixel LightingCreating Normal Maps in PhotoshopAssets for a Futuristic Interior

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