Story Mode

The Creative Writer's Guide to Narrative Video Game Design
Besorgungstitel - wird vorgemerkt | Lieferzeit: Besorgungstitel - Lieferbar innerhalb von 10 Werktagen I

34,65 €*

Alle Preise inkl. MwSt.|Versandkostenfrei
ISBN-13:
9781350301375
Veröffentl:
2024
Erscheinungsdatum:
22.02.2024
Seiten:
256
Autor:
Eric Freeze
Gewicht:
406 g
Format:
234x157x17 mm
Sprache:
Englisch
Beschreibung:

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: Contextual and introductory chapters exploring the history and variety of various game genres. Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
A useful textbook for creative writing instructors who feel ill-equipped to offer courses in new digital mediums like gaming, which are in high demand
Chapter I: Game Writing is for Everyone: A ManifestoChapter II: Context and FoundationsPart I: Creative Writing for GamesChapter III: Character and ConflictChapter IV: Story, Plot, and InteractivityChapter V: Setting and WorldbuildingChapter VI: DialoguePart II: Game Design for Creative WritingChapter VII: Demystifying GenresChapter VIII: Game Design and the Creative WriterChapter IX: Approaches to Game ConstructionChapter X: Representation and InclusionChapter XI: Designing Games for Empathy and ChangePart III: Practical Tools and ApproachesChapter XII: Tool Suites and the Game IndustryChapter XIII: Peer Workshops and Collaborative WritingIndex

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.

Google Plus
Powered by Inooga