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Video Game Policy

Production, Distribution, and Consumption
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781317607229
Veröffentl:
2015
Seiten:
298
Autor:
Steven Conway
eBook Typ:
EPUB
eBook Format:
EPUB
Kopierschutz:
2 - DRM Adobe
Sprache:
Englisch
Beschreibung:

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.
Introduction Steven Conway & Jennifer deWinter Section I: Intellectual Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and Play in Canada's Copyright Policy: Filtering Power through Configurations of Game Development Owen Livermore 3. The Princess Doesn't Leave the Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4. Policies, Terms of Service, and Social Networking Games Stephanie Vie Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the Australian Classification System Steven Conway and Laura M. Crawford 7. Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games 9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? Gareth Schott and Frans Mäyrä 10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime James D. Ivory and Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework Bjarke Liboriussen, Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism Jennifer deWinter Afterword Ashley S. Lipson

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