Beschreibung:
This lively new book explores the way religious practice is changing in the digital age, and investigates the nature of sacred space, technology as a vehicle for sacred texts, who we are when we go online, how religious ritual works online and whether it is possible to gather for worship in online space.
1. Walkthrough 2. The Stories We Play: Interactivity And Religious Narrative 3. The Games We Pray: What Is This Ritual-Game-Story Thing? 4. The Other Right Here: In Search of the Virtual Sacred 5. Me, Myself and Ipod: Hybrid, Wired and Plural Selves 6. God-Mobs: Virtually Religious Community 7. What You Play is What You Do? Procedural Evil and Videogame Violence 8. Xbox Apocalypse: Video Games, Interactivity and Revelatory Literature 9. Making Belief: Transmedia and the Hunger for the Real 10. Expansion Pack