Beschreibung:
Through a series of edited interviews with new media practitioners including young web developers, programmers, artists, writers and producers, the authors examine the essential diversity of new media and its historical and theoretical development.
1. Introduction 2. Digital Media as a Subject Part 1: Networked Media 3. Networks 4. Professional Networks - Case Study 5. Networked Business Models - Case Study 6. Networking the Art Museum - Case Study Part 2: Convergent Media 7. Convergent Media 8. Audience Attention - Case Study 9. Creative Convergence - Case Study 10. Design and Digital Experience - Case Study Part Three: Creative Media Industries 11. Creative Media Industries 12. Designing a Mobile App. - Case Study 13. Video Games Development - Case Study 14. Pervasive Gaming - Case Study Part 4: Computer Media 15. Software as Culture 16. Digital Code 17. Curating the Networked Image - Case Study 18. Information 19. Interface 20. Interactivity 21. Image as Data - Case Study Part 5: Media Histories And Theories 22. Digital Media Histories 23. Digital Media Theories 24. A Framework for Digital Media 25. The Network and the Crisis of Culture