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GameMaker

Studio For Dummies
 E-Book
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781118852156
Veröffentl:
2014
Einband:
E-Book
Seiten:
352
Autor:
Michael Rohde
eBook Typ:
PDF
eBook Format:
Reflowable
Kopierschutz:
2 - DRM Adobe
Sprache:
Englisch
Beschreibung:

Get gaming faster with the official guide to GameMaker:StudioGameMaker: Studio allows you to create your own games, even withzero coding experience, and GameMaker: Studio For Dummies isa complete guide to the ins and outs of the program. Create thegame you've always wanted to play in record time and at a fractionof the cost of traditional game development methods. You'll havethe flexibility to develop 2D games for Android, iOS, desktops, andthe Web. Gain a professional perspective on this revolutionary pathto game creation and publishing.Using GameMaker: Studio may feel like play, but it's a serioustool that allows you to create, design, develop, and publish yourvery own games. With the push of a button, the program producesreal, executable code for your very own "app store"-ready 2D game,complete and ready for market. GameMaker: Studio For Dummiesprovides complete and accurate information on how to create classicgames and special effects, written in the characteristicallyeasy-to-read Dummies style. Topics include:* An overview of Studio, and how to get started* The basic tools and techniques at the core of your design* Advanced techniques for more seasoned game designers* An inside look at what the premium upgrades have to offerGameMaker: Studio makes game design 80% faster than coding fornative languages, so you can take your game from concept to marketin a matter of weeks. Why waste time and money doing it any otherway? Whether you already have great ideas or just want to dabble,GameMaker: Studio For Dummies is the guide that will takeyou straight to guru status.
Introduction 1Part I: Getting Started with GameMaker: Studio5Chapter 1: Introducing GameMaker: Studio 7Chapter 2: Discovering GameMaker: Studio Features and Tools13Part II: Basic Tools and Techniques 31Chapter 3: Creating Events 33Chapter 4: Adding Actions to Events 47Chapter 5: Working with Views 77Chapter 6: Working with Time Lines 99Part III: Creating Special Effects 125Chapter 7: Using Actions to Create Special Effects withParticles 127Chapter 8: Coding Special Effects with Particles 151Chapter 9: Using Surfaces to Create Effects 175Chapter 10: Applying Scaling 201Part IV: Coding Physics, Mobile Controls, and More219Chapter 11: Coding with GameMaker Language 221Chapter 12: Using Physics 247Chapter 13: Creating Controls for Mobile Devices 265Chapter 14: Saving and Loading 293Part V: The Part of Tens 311Chapter 15: Ten Tips for Game Developers 313Chapter 16: Ten (Or So) Frequently Asked Questions aboutGameMaker: Studio 319Index 323

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