Beschreibung:
This anthology shares educational practices to engage young people in critical digital media consumption and production.
Introduction: Engaging Youth Civic Participation Through Digital Media. SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic Participation. 1. Critical Play as Civic Participation. 2. Youth Civic Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games: Methods for Civic Participation in Digital Art Education. 4. Becoming a Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic Participation in University Classrooms and Through University-Community Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue Through the Mississippi Freedom Summer Project of 1964. 6. Teaching Critical Media Literacy. 7. Investigating and Engaging with Social Issues in Public Schools: Through Critical Film-Making. 8. Creating Social Consciousness and Social Responsibility: Through Collaborative Artmaking. SECTION III: Community-Based Approaches to Fostering Civic Participation with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through STEAM-Integrated Projects. 11. Engaging Civic Participation Through a Deweyan Lens Using Social Impact Video Games.