Using Games to Enhance Learning and Teaching

A Beginner's Guide
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ISBN-13:
9780415897723
Veröffentl:
2012
Erscheinungsdatum:
17.05.2012
Seiten:
216
Autor:
Alex Moseley
Gewicht:
325 g
Format:
228x151x20 mm
Sprache:
Deutsch
Beschreibung:

Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.
Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton Chapter 2 Good game design is good learning design Nicola Whitton Part II: Applying game principles to education Chapter 3 Challenge: Levelling up Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton Part III: Creating games for learning Chapter 8 Authentic contextual games for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games Alex Moseley Chapter 11 Designing low-cost games for learning Nicola Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14 Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex Moseley

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