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Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya®
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9780387254791
Veröffentl:
2006
Seiten:
296
Autor:
Shalini Govil-Pai
eBook Typ:
PDF
eBook Format:
EPUB
Kopierschutz:
1 - PDF Watermark
Sprache:
Englisch
Beschreibung:

Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in-and holistic view of-the fundamentals of this exciting discipline.
"Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.
The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It's 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.

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