Programming Challenges

The Programming Contest Training Manual
 Paperback

80,02 €*

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ISBN-13:
9780387001630
Veröffentl:
2003
Einband:
Paperback
Erscheinungsdatum:
12.05.2003
Seiten:
384
Autor:
Miguel A. Revilla
Gewicht:
667 g
Format:
235x178x21 mm
Serie:
Texts in Computer Science
Sprache:
Englisch
Beschreibung:

There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding.The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills.This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
A comprehensive training and practice manual for both students and instructors for the prestigious ACM International Computer Programming Contest, USA Computing Olympiad and International Olympiad in Informatics. Over 100 programming problems have been carefully selected and presented to instruct and challenge anyone interested in developing understanding and skills for modern programming techniques.
Getting Started.- Data Structures.- Strings.- Sorting.- Arithmetic and Algebra.- Combinatorics.- Number Theory.- Backtracking.- Graph Traversal.- Graph Algorithms.- Dynamic Programming.- Grids.- Geometry.- Computational Geometry.

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