Beschreibung:
How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?
ForewordAcknowledgmentsIntroduction: Rethinking Virtual Places1. A Potted History of Virtual Reality2. Dead, Dying, Failed Worlds3. Architecture: Places Without People4. Theories of Place & Cyberspace5. Rats & Goosebumps: Mind, Body & Embodiment6. Games are not Interactive Places7. Do Serious Gamers Learn From Place?8. Cultural Places9. Evaluating Sense of Place, Virtual Places & Virtual Worlds10. Place-Making Interfaces & PlatformsConclusion: Dwelling, Culture, CareGlossaryIndex