Getting Started in 3D with 3ds Max

Model, Texture, Rig, Animate, and Render in 3ds Max
Besorgungstitel - wird vorgemerkt | Lieferzeit: Besorgungstitel - Lieferbar innerhalb von 10 Werktagen I
ISBN-13:
9780240823959
Veröffentl:
2012
Erscheinungsdatum:
01.08.2012
Seiten:
520
Autor:
Ted Boardman
Gewicht:
1256 g
Format:
253x192x33 mm
Sprache:
Deutsch
Beschreibung:

Shows how to model, texture rig, animate, and render in 3ds Max.
Preface; Introduction; Part I: Pre--planning Chapter 1: Storyboarding; Chapter 2: Project organization; Chapter 3: Project deliverables; Part II: Concepts ; Chapter 4: User interface; Chapter 5: Creating objects; Chapter 6: Object transformation; Chapter 7: Object selections; Chapter 8: Object cloning; Chapter 9: Scene setup; Chapter 10: 2D shapes; Chapter 11: Modifiers; Chapter 12: Lofting; Chapter 13: Lighting basics; Chapter 14: Materials; hapter 15: Mapping coordinates; Chapter 16: Camera basics; Chapter 17: Rendering basics; Part III: Workflow ; Chapter 18: Creating 3D primitive objects; Chapter 19: 3D procedural modeling; Chapter 20: Sub-object editing; Chapter 21: Types of surfaces; Chapter 22: More object cloning; Chapter 23: Graphite Modeling Tools; Chapter 24: Compound objects; Chapter 25: Exterior lighting; Chapter 26: More materials; Chapter 27: Multiple materials; Chapter 28: Introduction to animation; Chapter 29: Intermediate modeling; Chapter 30: Intermediate animation; Chapter 31: Global illumination; Chapter 32: Effects; Chapter 33: Introduction to Inverse Kinematics; Chapter 34: Character animation; Chapter 35: Introduction to Dynamics; Chapter 36: Introduction to scripting; Chapter 37: Intermediate rendering; Part IV: Post Production; Chapter 38: Scene assembly; Chapter 39: Introducing Composite workflow

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