Beschreibung:
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.*Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya *This self-contained study guide includes background, foundations, and practice*Step-by-step example programs and end-result demonstrations help readers develop their own portfolios*Gorgeous four-color screen shots throughout
PrefacePart 1 Setting the stageChapter 1 IntroductionChapter 2 Computers and the organismChapter 3 Animating biologyPart 2 A foundation in MayaChapter 4 Maya basicsChapter 5 Modeling geometryChapter 6 AnimationChapter 7 DynamicsChapter 8 ShadingChapter 9 CamerasChapter 10 LightingChapter 11 Action! Maya renderingChapter 12 MEL ScriptingChapter 13 Data Input/OutputPart 3 Biology in silico: Maya in actionChapter 14 Building a proteinChapter 15 Self AssemblyChapter 16 Modeling a mobile cellChapter 17 Growing an ECM scaffoldChapter 18 Scaffold invasions: Modeling 3D populations of mobile cellsChapter 19 ConclusionGlossaryFurther ReadingIndex