Beschreibung:
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it.
IntroductionPart I: FoundationsChapter 1 Foundations of Systems Chapter 2 Defining Systems Chapter 3 Foundations of Games and Game Design Chapter 4 Interactivity and FunPart II: PrinciplesChapter 5 Working as a Systemic Game DesignerChapter 6 Designing the Whole Experience Chapter 7 Creating Game LoopsChapter 8 Defining Game Parts Part III: PracticeChapter 9 Game Balance Methods Chapter 10 Game Balance PracticeChapter 11 Working as a TeamChapter 12 Making Your Game Real Bibliography Index